Project Overview


LightShifter



LightShifter is a 2D platformer where switching between light and dark reveals hidden paths, reshapes the world, and uncovers a story of balance and survival.Duration
15 Weeks, Autumn 2024

Course
Videogame Development and Programming
# Videogame Design
# Game Mechanics
# Game UI Design
# Pixel Art



Introduction


LightShifter is a gripping 2D platformer where the interplay of light and shadow becomes your greatest ally and your greatest challenge. In a world fractured by conflict, you are born of two opposing realms: the vibrant domain of light and the shadowy void of darkness. With the rare ability to shift between these dimensions at will, you must navigate perilous landscapes, uncover hidden paths, and solve intricate puzzles to restore the balance that holds both worlds together.

Every shift between light and dark reshapes the environment around you. New paths appear, hazards vanish, and secrets come to life, creating a dynamic world that demands precision and strategy. Leap across moving platforms, slide down walls, and master timed puzzles as new mechanics evolve with each step, pushing your skills to their limits while rewarding your creativity and intuition.

The duality of the world is reflected in its stark beauty: the light realm pulses with energy and life, while the dark world whispers with danger and mystery. The minimalist visuals bring these dimensions to vivid life, while a haunting, dynamic soundtrack intensifies the stakes, adapting to your actions as you explore.

Your journey is one of discovery and survival, piecing together the secrets of your origin and the forbidden union that created you. As the collision of these dimensions looms closer, you must master the delicate balance of light and shadow to save both realms from destruction.
Will you rise to the challenge, or will the collapse consume everything? The fate of two worlds lies in your hands.




Game Screenshot





Game Mechanics

🎮Core Movement Mechanics

Left/Right Movement
Basic horizontal movement across the level.

Jump
Allows the player to leap over obstacles or reach platforms.

Double Jump
A second jump mid-air for extended reach or correcting movement.

Crouching
Enables the player to pass through tight spaces or avoid hazards.
🧩 World Interaction Mechanics

Interactable Objects
Objects (e.g., switches, levers) that trigger actions or changes in the environment.

Timed Doors
Doors that open or close after a specific time, often triggered by switches.

Changeable Puzzles Between Worlds
Puzzle elements that differ depending on whether the player is in the light or dark dimension.

Trigger Changes Between Worlds
Player-controlled switching between the light and dark dimensions.
🌐 Environment & Platforming

Moving Platforms
Platforms that travel along a path, requiring timing and coordination to navigate.

Disappearing Platforms
Platforms that vanish depending on the current world state or after a time delay.


Scene Design




Game UI



Game Link



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