Ripples: Voices of the Lagoon
15 Weeks, Autumn 2024
Course
Final Design Studio II
# More-Than-Human Design
# Sustainable HCI
# Tangible Interaction Design
# Multispecies Governance
Through the redistribution of symbolic resources (pebbles), participants engage with lagoon entities such as tides, salt marshes, and seahorses. Each decision affects the system's balance, made perceptible through audio-visual feedback and weight interaction. By amplifying the voices of non-human entities, Ripples invites reflection on ecological privilege, resource scarcity, and the potential for more adaptive, inclusive forms of coexistence.
Research Question
to what extent are human beings willing to cede their privileges?”
Context
In response to increasing floods, the MOSE flood barrier system was constructed to protect human settlements. While effective in blocking high tides, MOSE has unintentionally disrupted the lagoon’s natural hydrodynamics, reducing sediment circulation and threatening the survival of salt marshes and species like seahorses that rely on them.
The MOSE system—an ambitious infrastructure of mobile barriers designed to prevent high tides from flooding Venice—exemplifies an anthropocentric approach to environmental control. It prioritizes human safety and urban preservation, often at the expense of ecological balance. Non-human entities within the lagoon—tides, marshes, marine species—lack representation in environmental decision-making, rendering their needs invisible within dominant governance models.
https://www.nationalgeographic.com/environment/article/saving-venice-from-flooding-may-destroy-the-ecosystem-that-sustains-it
The Five Entities
Reimagining Governance:
MOSE in Human-Centered vs. More-than-Human Frameworks
MOSE in Human-Centered vs. More-than-Human Frameworks
Ripples explores the possibility of a multi-species governance model—a system in which both human and non-human entities are considered stakeholders in the ecological future of the lagoon.
Audience Role Shift: Redistributing Power
By inviting the audience to redistribute these pebbles among the five entities of the lagoon, the installation simulates an act of ecological decision-making: a negotiation of privilege, attention, and balance across species.
Each choice made by the participant is translated into visual and auditory feedback—
the more an entity receives, the clearer its voice and brighter its form;
the less it is given, the more it fades into distortion and noise.
In this process, the audience must confront a fundamental question:
- When all lives are allowed to speak, what does fairness mean?
- And as humans, how much are we truly willing to give up?
Interactive Narrative
Through this interaction, participants step into the role of a mediator—not to fix the system, but to feel its imbalance, to listen, and to reflect on what it means to share agency in a world beyond humans.
Gallery
Video
Recognition
Team Member
Exhibition with Dotdotdot, Milan, Italy
Politecnico di Milano Open Day, Milan, Italy
DIS 2025 Demo, Madeira, Portugal
Cosentino Sarah
Mou Zixin
Song Zhuoyue
Zhu Giulia Jiangxian